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Games_1

Games

Plantaesia

Game Designer & VFX

  • Created this game for the TOJam 2021 with the theme, "Once more, with feeling". 

  • Designed the game's puzzle mechanics of  planting different seeds that grow to have different effects to solve a series of 3 puzzles. 

  • Assisted with the level design, which had players moving through upper and lower platforms, and created the visual style and set dressing for the level. 

  • Created the stylized flowing water VFX, as well as the particle effects for the planting hole, spray water, bounce pad, and pollen flower. 

  • Playable game available on itch.io: https://sarleez.itch.io/plantaesia

Games_2

Save the Date

Time is broken, and only the Union's finest Temporal Mechanic can fix it. Once he clocks in to work, that is. 

In this deep space precision platformer, manipulate time to overcome deadly obstacles in the crumbling Mayan level. Collect gears and master the art of opportune timing in this race against literal clocks. Will you reach the Mayan Temple in time to Save the Date?

Game Designer & Producer 

  • Crafted the game's theme, tone and narrative 

  • Designed the game's mechanics of time manipulation and character movement 

  • Created the screenplay for the opening cinematic 

  • Designed the On-Boarding Station environment and wrote the bulletin board notes

  • Optimized the level layouts and constructed visually eye catching moments 

  • Assembled and managed a team, conducting weekly sprint meetings and delivering the completed project by the deadline

Games_3

Albatross

Narrative Designer

  • Wrote the pop-up tips, journal entries, and textural clues the player uncovers 

  • Worked with the designers to establish the theme, tone, and atmosphere

  • Assisted with puzzle design and synthesizing gameplay and narrative progression 

Games_4

Ricoshade

Game Designer & Visual Effects

  • Worked with a team of designers to create an endless scroller pinball game that presents players with gameplay opportunities traditional pinball machines do not allow, such as no gutter balls and physics defying multiball 

  • Created the visual effects to represent the player's progress through the levels 

  • Created the narrative of the player progressing on a journey, inspired by Ancient Greek mythology 

  • Created the trailer video 

Games_5

Teardevil

Game Designer and UI Designer

  • Designed the game mechanics for the early prototype of this female super-villain beat 'em up

  • Created the comic book art cover and the in game comic book style UI 

Games_6

Stolemates

Visual Effects

  • Created Love Bomb explosion, a grenade-like explosion of fluttering pink hearts 

  • Created the Heart Trail, a pink sparkly ribbon that follows the player once they have picked up the Heart

  • Created the stylized Jet Pack flames 

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